Stealth At Breakneck Speed

In my last post I talked about how stealth games use safety zones to shape gameplay, either by challenging the player with navigating between spaces, or letting the player compete to make new areas safe. In the post I said that Rogue Process isn’t a stealth game in the most traditional sense of the word, and in this post I want to talk about that a bit by discussing active stealth, the idea that games can still be about stealth even when their world is full of explosions, fighting and alarms. I want to start by talking about one of the most underrated stealth games of all time: DOTA 2.

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